Anti-T script
- Internet-justice
- Posts: 97
- Joined: Mon Mar 25, 2013 4:26 pm
- Location: Portland Oregon
Anti-T script
I don't think this is a thing, but after a VERY unlcucky inno streak 929 rounds in a row with out T) Kj joked about how he was a script that prevented me from being a T. That I would only be a T when he left. So I told him to kick himself and he did. Then the next round I was a T.
You may know me as Mr. Braun
Re: Anti-T script
It's basically impossible. You'd have to be a pretty hardcore coder to write a script to perform a function like that.

Re: Anti-T script
Technically, it would probably only be a pretty simple if/else script, running at if KJ was in the game, then Mr. Braun doesn't turn into a T (TTT probably has some way to put "ROLE_INNO" as main role).
And the else script doing the complete opposite.
Of course, I'm not saying I could script something like that, but the main concept of it does seem quite easy.
And the else script doing the complete opposite.
Of course, I'm not saying I could script something like that, but the main concept of it does seem quite easy.
Re: Anti-T script
But you'd have to have a way to bypass sv_cheats. like
if KJ in game
then Mr. Braun ttt_force_terror <-- the command
Also, even if there was a script running, after he got kicked, lets just say removing that 0/4 chance he gives you of becoming a T, it is still luck if you are one of the 1/4, so theoretically you could still be an inno for many rounds after the so said script was disbled
if KJ in game
then Mr. Braun ttt_force_terror <-- the command
Also, even if there was a script running, after he got kicked, lets just say removing that 0/4 chance he gives you of becoming a T, it is still luck if you are one of the 1/4, so theoretically you could still be an inno for many rounds after the so said script was disbled

- Internet-justice
- Posts: 97
- Joined: Mon Mar 25, 2013 4:26 pm
- Location: Portland Oregon
Re: Anti-T script
I don't think he really did, it was just a strange and funny coincidence.
You may know me as Mr. Braun
Re: Anti-T script
You don't have to have cheats to use ttt_force_traitor, you just need superadmin/RCON access, which lua scripts automatically get.
Also, ttt_force_terror would be used only if you wanted people to be traitors, you can also force detectives and innocents, though you can also probably set a player's role to "ROLE_DETECTIVE" or "ROLE_INNOCENT".
I actually wanna test a script like that out now, so I might make one and mess around with it. Just for teh lolz. Obviously I won't ever upload that to FADW. We're not rigging our servers to give certain players an advantage/disadvantage (I'm just saying).
And no, no script exists, nor will it ever do. At least not from me.
Also, ttt_force_terror would be used only if you wanted people to be traitors, you can also force detectives and innocents, though you can also probably set a player's role to "ROLE_DETECTIVE" or "ROLE_INNOCENT".
I actually wanna test a script like that out now, so I might make one and mess around with it. Just for teh lolz. Obviously I won't ever upload that to FADW. We're not rigging our servers to give certain players an advantage/disadvantage (I'm just saying).
And no, no script exists, nor will it ever do. At least not from me.
Re: Anti-T script
No, terror is for innocent. Ttt_force_traitor is traitor, and ttt_force_detective is detective

Re: Anti-T script
I misread what you said, and mistyped right afterwards.
Either way, whatever else I said still applies
Either way, whatever else I said still applies
