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Map suggestions and removals

Posted: Tue Jan 15, 2013 4:41 pm
by DelusionalSyko
I think here we should suggest map removals and additions for the server.

To start,

Erebus (The haunted house one) is a definite hated one.

Cloverfield (The two buildings) is definitely hated by me.

Blue Sky is definitely a well made map, but it's very confusing and way too small.

I still think the combine research map is still pretty descent. Would like to see that re-added in the rotation if it isn't already on it.


I think vessel would be a good addition:
http://www.garrysmod.org/downloads/?a=view&id=120579

As well as Rooftops:
http://www.garrysmod.org/downloads/?a=view&id=122688


Nipper was one of my all time favorite custom map makers for CS, glad to see he's moved on to making source maps. Here's one of his:
http://www.garrysmod.org/downloads/?a=view&id=123453

This one looks really well made:
http://www.garrysmod.org/downloads/?a=view&id=132397

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 12:01 am
by Red Herring
Can we please be rid of the map with the breathing walls and the sniffling baby and such. Its design is just... ugh.

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 1:32 am
by Deth V
That is erebus. I'm waiting for more feedback on here before I take action.

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 12:07 pm
by micswix
I really like that map, but have one problem. Missing the new guns.

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 2:06 pm
by Soul
I hate that map with all my guts. You have to have a good spawn, as all the good weapons are right at the beginning of the map. If you are afk for even a few seconds, you won't get any guns.

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 2:48 pm
by DelusionalSyko
Im_Soul wrote:I hate that map with all my guts. You have to have a good spawn, as all the good weapons are right at the beginning of the map. If you are afk for even a few seconds, you won't get any guns.
Level design 101 is making things dynamic. The fact that everyone spawns in the same room is insanely irritating. And the fact that the weapons just just scattered out in front of you, rather than placed strategically around the map shows laziness on the creator's part.

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 3:13 pm
by Red Herring
DelusionalSyko wrote: I think vessel would be a good addition:
http://www.garrysmod.org/downloads/?a=view&id=120579

As well as Rooftops:
http://www.garrysmod.org/downloads/?a=view&id=122688
I don't think we can add vessel. It has "NO ****ING SMOKING" written across the main cabin.

We need to be careful about rooftops, too. The one I'm thinking of had a billboard with a pornographic image on it; it was part of the reason I started looking for a new server.

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 5:10 pm
by micswix
Well there is a sign on bank that says "Jack A**es" but that one is kinda small...

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 5:34 pm
by Deth V
I believe I have already removed that one... Or at least from the map rotation, kinda bummed about that one....

Re: Map suggestions and removals

Posted: Wed Jan 16, 2013 6:28 pm
by micswix
I love it.