Favorite Developers.
Posted: Tue Nov 19, 2013 3:07 pm
Let's talk about some of our favorite developers (or dev teams), their best or most notable games, and why we like them. Remember that VALVe is a given.
ION STORM
Founded by John Romero and Tom Hall (of Id fame), this studio is universally mocked for making the worst received game in history, Daikatana. However, it also made the best received game in history, Deus Ex. This was a result of Ion being split into two studios, one led by Romero and one led by Warren Spector. They only made 6 games total, but they were some of the best of all time (and the worst).
Notable Releases:
Diakatana (Not notable for a good reason.)
Deus ex
Deus ex: Invisible War
Thief: Deadly Shadows.
Anachronox
CAMELOT
Traditional JRPG developers. When SquareSoft popularized a more futuristic, whiny, emo drama theme to JRPGs with FF7; Camelot was one of the few companies that stood their ground, said no to the bandwagon, and delivered old-fashioned JRPGs. Sacrificing graphical fidelity for gameplay, they started the loose foothold of popularity for modern 'non-Final-Fantasy-esque' titles. A bold move considering the immense success of Square's series, and the undisputed market shift in the genre. They also made the game that got me into gaming: Golden Sun. That's worth something at least.
Notable Series:
Golden Sun
Shining Force
Mario Golf
BLENDO GAMES
A one-man company consisting of Brendon Chung, founded after the defunction of Pademic studios (which he was an employee of). This multi-award-winning dev (seriously, check this out: http://blendogames.com/about.htm) has a real sense for what makes games important, and is a huge proponent in the effort to make games convey narrative through gameplay, rather than through means from other mediums (e.g. cutscenes). All of his games have a sharp, distinct visual style; fantastic game design choices regarding convention and agency; and show the benefits indie developers can have over triple-A ones. He's currently working on a game called Quadrilateral Cowboy, a hacking game set in the 80's: So watch out for that.
Notable Releases:
Gravity Bone
Thirty Flights of Loving
Flotilla
Zombie Atom Smasher
WOLFIRE GAMES
I'm pretty sure they've never actually completed a game, but their alphas are pretty darn cool. They are the epitome of originality, regarding gameplay, and have made some of my favorite game concepts of all time. This includes an open-world rabbit-person beat-em-up with skeletal damage taking the place of health bars; and a first-person analog-cyberpunk stealth shooter that focuses on realistic gun use and maintenance. Even though their games may not be finished, they're worth every penny.
Notable Releases:
Overgrowth
Reciever
ZACHARY BARTH
A prolific developer that invented the "Block World" genre (see minecraft), and has been responsible for some of my favorite games. Unique and under-appreciated.
Notable Releases:
Spacechem
Infiniminer
KOHCTPYKTOP
Ruckingenur I, II, and CE
Wikipedia Quest
ION STORM
Founded by John Romero and Tom Hall (of Id fame), this studio is universally mocked for making the worst received game in history, Daikatana. However, it also made the best received game in history, Deus Ex. This was a result of Ion being split into two studios, one led by Romero and one led by Warren Spector. They only made 6 games total, but they were some of the best of all time (and the worst).
Notable Releases:
Diakatana (Not notable for a good reason.)
Deus ex
Deus ex: Invisible War
Thief: Deadly Shadows.
Anachronox
CAMELOT
Traditional JRPG developers. When SquareSoft popularized a more futuristic, whiny, emo drama theme to JRPGs with FF7; Camelot was one of the few companies that stood their ground, said no to the bandwagon, and delivered old-fashioned JRPGs. Sacrificing graphical fidelity for gameplay, they started the loose foothold of popularity for modern 'non-Final-Fantasy-esque' titles. A bold move considering the immense success of Square's series, and the undisputed market shift in the genre. They also made the game that got me into gaming: Golden Sun. That's worth something at least.
Notable Series:
Golden Sun
Shining Force
Mario Golf
BLENDO GAMES
A one-man company consisting of Brendon Chung, founded after the defunction of Pademic studios (which he was an employee of). This multi-award-winning dev (seriously, check this out: http://blendogames.com/about.htm) has a real sense for what makes games important, and is a huge proponent in the effort to make games convey narrative through gameplay, rather than through means from other mediums (e.g. cutscenes). All of his games have a sharp, distinct visual style; fantastic game design choices regarding convention and agency; and show the benefits indie developers can have over triple-A ones. He's currently working on a game called Quadrilateral Cowboy, a hacking game set in the 80's: So watch out for that.
Notable Releases:
Gravity Bone
Thirty Flights of Loving
Flotilla
Zombie Atom Smasher
WOLFIRE GAMES
I'm pretty sure they've never actually completed a game, but their alphas are pretty darn cool. They are the epitome of originality, regarding gameplay, and have made some of my favorite game concepts of all time. This includes an open-world rabbit-person beat-em-up with skeletal damage taking the place of health bars; and a first-person analog-cyberpunk stealth shooter that focuses on realistic gun use and maintenance. Even though their games may not be finished, they're worth every penny.
Notable Releases:
Overgrowth
Reciever
ZACHARY BARTH
A prolific developer that invented the "Block World" genre (see minecraft), and has been responsible for some of my favorite games. Unique and under-appreciated.
Notable Releases:
Spacechem
Infiniminer
KOHCTPYKTOP
Ruckingenur I, II, and CE
Wikipedia Quest