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Re: Maps for rearm and removal

Posted: Sun Nov 17, 2013 6:20 am
by Alex
CSS maps are supposed to be grayed out. Airship and such are probably also removed because they had issues or similar earlier, which is why I'm deleting them completely from our server (just in case, they were "removed" originally for a reason).

CSS maps will still stay, but probably won't be added in any rotation/force map due to how "little" people seem to not have CSS. However, they might return one day.
Jungala and Haughland are now removed.

Re: Maps for rearm and removal

Posted: Mon Nov 18, 2013 8:42 pm
by Cyanide=Happiness
noxnb_bloodgulch_ttt Wouldn't load after forcing the map change

Re: Maps for rearm and removal

Posted: Mon Nov 18, 2013 9:38 pm
by Alex
Removed.

Re: Maps for rearm and removal

Posted: Mon Nov 18, 2013 9:38 pm
by Applesauce
trappy cottage for same reason as thething. The ufo is so lame, and lots of rdm of traps as discussed in that one post I saw earlier some where which is probably why it was removed >.>

Re: Maps for rearm and removal

Posted: Tue Nov 19, 2013 12:12 am
by Alex
Trappycottage is also removed, too.

Re: Maps for rearm and removal

Posted: Tue Nov 19, 2013 5:56 pm
by sniper101
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
NOT TRAPED COLLEGE I PLAYED THAT ONLY ONCE IN my lifetime!
MURDER ME AS your gangsta alley guys!

T_T

R.I.P
Trapped college

Re: Maps for rearm and removal

Posted: Fri Nov 29, 2013 11:07 pm
by DLC for Half Life 3
Has the ttt_woodedwillow glitch been fixed? You spawn where your spectating camera was.

Re: Maps for rearm and removal

Posted: Sat Nov 30, 2013 3:07 am
by hawkiee552
Alex wrote:CSS maps will still stay, but probably won't be added in any rotation/force map due to how "little" people seem to not have CSS.
How come people don't have CSS, isn't it required for both textures on some maps, and models/textures of the terrorists and guns? Are they using an addon-pack with these textures?

Re: Maps for rearm and removal

Posted: Sat Nov 30, 2013 3:26 am
by Alex
It's required for textures to properly work. People just seem to play without them and have a bunch of black/pink squares and such.

Re: Maps for rearm and removal

Posted: Sat Nov 30, 2013 3:45 am
by hawkiee552
Alex wrote:It's required for textures to properly work. People just seem to play without them and have a bunch of black/pink squares and such.
Ouch their eyes must hurt.