Ghetto Hidden
Posted: Sat Jul 27, 2013 5:30 pm
The title may be a bit confusing, but it's basically a "ghetto-rigged" version of the Hidden game/mod/whatever.
Story:
Boris decided one day that the traitors should be cloaked while everyone else was detectives with UMPs. Traitors (Hidden) would have to use non-lethal weapons, like flare gun (sort of not non-lethal) and poltergeist. It was a great idea in my opinion, and while I tried out the gamemode myself, I had beforehand planned to modify the Trouble in Terrorist Town to gamemode my/Boris' liking to fit the so-called "Ghetto Hidden" theme.
As of right now, it's in development, and of course, not finished.
This thread, mostly this specific post right here, will be updated regularly. I have a sort of changelog/info type thing that is linked below that is updated basically all the time, while this post will be updated when I feel it's due.
The realtime-updated changelog/info thingy can be found by clicking here.
Although I can pretty much code this myself (I really want to, to learn more Lua and to keep my pride up and going), I also accept suggestions that you can tell me or post in this thread. And since Boris is the so-called "author" of this gamemode, if he doesn't like it, I won't add it.
If you read it all, you're awesome. And get some suggestions going!
Update from September 9th, 2013:
I decided to scratch the original project, and restart it. I've learned some new things since then, and decided to implement them into a new version.
The link above still works, and any documentation will go into that. If you want a proper formatting for it, I recommend downloading it and opening it in Notepad++.
I need some help from this community though, and those are listed here:
- Graphics: I need an icon (if you look in GMod, TTT has a red T) and a banner (like this one).
- Suggestions: I've said it before, and I'll say it again. I need more suggestions on what to add. I feel like this is going to be community-based, even though I'm gonna do most of the additions (or all, but like, based on your ideas). You'll be credited... somehow, at least in the documentation text file. If you want to suggest something, do it in the form linked below.
Suggestion form.
Questions? Post in the thread or ask me on Steam.
Thanks, and goodbye!
Story:
Boris decided one day that the traitors should be cloaked while everyone else was detectives with UMPs. Traitors (Hidden) would have to use non-lethal weapons, like flare gun (sort of not non-lethal) and poltergeist. It was a great idea in my opinion, and while I tried out the gamemode myself, I had beforehand planned to modify the Trouble in Terrorist Town to gamemode my/Boris' liking to fit the so-called "Ghetto Hidden" theme.
As of right now, it's in development, and of course, not finished.
This thread, mostly this specific post right here, will be updated regularly. I have a sort of changelog/info type thing that is linked below that is updated basically all the time, while this post will be updated when I feel it's due.
The realtime-updated changelog/info thingy can be found by clicking here.
Although I can pretty much code this myself (I really want to, to learn more Lua and to keep my pride up and going), I also accept suggestions that you can tell me or post in this thread. And since Boris is the so-called "author" of this gamemode, if he doesn't like it, I won't add it.
If you read it all, you're awesome. And get some suggestions going!
Update from September 9th, 2013:
I decided to scratch the original project, and restart it. I've learned some new things since then, and decided to implement them into a new version.
The link above still works, and any documentation will go into that. If you want a proper formatting for it, I recommend downloading it and opening it in Notepad++.
I need some help from this community though, and those are listed here:
- Graphics: I need an icon (if you look in GMod, TTT has a red T) and a banner (like this one).
- Suggestions: I've said it before, and I'll say it again. I need more suggestions on what to add. I feel like this is going to be community-based, even though I'm gonna do most of the additions (or all, but like, based on your ideas). You'll be credited... somehow, at least in the documentation text file. If you want to suggest something, do it in the form linked below.
Suggestion form.
Questions? Post in the thread or ask me on Steam.
Thanks, and goodbye!