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Inno's in the T room
Posted: Thu Jul 25, 2013 5:35 pm
by Shocking Sheep
I find it really dumb when a Inno sits in the T room for the WHOLE round

I mean, how does that help find the T's? I know people are going to say: Because if a t goes in then I can kill them. But really? The whole round?...any ways I just found it dumb.
Re: Inno's in the T room
Posted: Thu Jul 25, 2013 5:38 pm
by sniper101
I already made a complaint about this...................................
Re: Inno's in the T room
Posted: Thu Jul 25, 2013 5:59 pm
by TheRedDuncan
A. C4.
B. Don't let them in.
C. Complain about it to a mod/admin/cactus and then have them say 'no'.
D. ABOOSE!
E. Why have I gone this far?
and F...
Innos like to do things they can't do. I love to shoot people (NOT IN REAL LIFE! I MEAN THIS GAME). I have mentioned my raging bloodlust several times (STILL NOT REAL LIFE). And a chance to go into the T rooms are very rare, some maps more then others. I like to camp rooms often (as inno) and leave only when my bloodlust calls me forth from the dark and gloomy depth from which I was lurking to hunt my prey (NO I WON'T KILL YOU. trust me...teehee)
If it's a problem you can do options B (if you get T) and C (If you want to ask about making a rule about it. But it's unlikely to be changed)
Re: Inno's in the T room
Posted: Thu Jul 25, 2013 6:07 pm
by Alex
TheRedDuncan wrote:
C. Complain about it to a mod/admin/cactus and then have them say 'no'.
I like how I got my own category.
Re: Inno's in the T room
Posted: Fri Jul 26, 2013 2:42 am
by sniper101
TheRedDuncan wrote:A. C4.
B. Don't let them in.
I like how these option apply to me more then anyone else
and option B. Is like complaining to ur T buddies dont open to T buddies