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The Detective's Pistol

Posted: Fri Jul 19, 2013 10:40 pm
by Port_A_Build
I've just finished a pistol purchasable by Detectives only.

It uses the Half-Life 2 model of the HK USP Match.

I call it: the USP Match.

Stats:
Credits: 1
Recoil: Low
Rate of Fire: About the same as the Five-Seven.
Magazine Size: 8
Damage: 33 base damage.

Glitches:
Player will hold the gun away from him/herself considerably more than he/she would a CSS weapon.
Player will tilt the gun a little when looking through sights.
Reloading cannot be heard by the player.

So, would all you players like this gun or not? (Please specify reason in comments if not.)

P.S. If you know how to fix one of these glitches, please tell me.

Re: The Detective's Pistol

Posted: Fri Jul 19, 2013 11:22 pm
by Kyuenmaru
Dual berettas.
^^^^^^^^

Re: The Detective's Pistol

Posted: Sat Jul 20, 2013 3:39 am
by Alex
Post a link and I'll look into it.

And yes, the dual beretta's may be coming. I just haven't been home, duh.

Re: The Detective's Pistol

Posted: Sat Jul 20, 2013 6:36 am
by Port_A_Build
Here's the link to the download:
http://www.mediafire.com/?yu7mqha2u28bugq

Re: The Detective's Pistol

Posted: Sat Jul 20, 2013 7:13 am
by Soul
Magazine size?

Re: The Detective's Pistol

Posted: Sat Jul 20, 2013 8:52 am
by Alex
I'll check it out whenever I arrive at home. I should be home at around 10/11 AM GMT+1 on July 21st. (On a really old Pentium 4/Win XP computer on the airport. Can barely load a HTTPS page)

Re: The Detective's Pistol

Posted: Sun Jul 21, 2013 2:26 am
by Alex
I'm curious. Who coded this?

EDIT: After looking at it, I'm not sure if it would fit the server to have a dedicated pistol for the detective. I would personally like a primary for the detective, even though we already have the UMP.

Re: The Detective's Pistol

Posted: Sun Jul 21, 2013 12:27 pm
by Port_A_Build
I got the template from here. I made the modifications as necessary.