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Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Wed Jun 26, 2013 8:47 pm
by DA KID
I would say GG, but I didn't really play. I took a bunch of fall damage because the game felt like it, lag caused me to take suffocation damage, then I spontaneously combust. No joke. I think I've cooled down enough that I'll play next time.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Wed Jun 26, 2013 9:57 pm
by Machotroll
I just gave up, no other objective once my team died, though, it was fun at the begining and end. Hope we can have another type of event like CS:S, terraria, or something else.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 1:09 am
by Alex
I pretty much gave up right before I got killed by the tag team of ARURUS and Share. It was 4 AM, I was exhausted, and I was even surprised when I managed to get Share down to 4.5 hearts, while I also killed ARURUS.
It was a great fight, next time, I want it to be earlier than 4 PM PST....
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 3:19 am
by Soul
Actually the winning team was Markus and I. Can't forget my clutch sacrifice to heal you.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 7:20 am
by TheRedDuncan
Man, you guys wouldn't have stood a chance against my super pro "Thousand Wooden Swords" attack if I had internet yesterday!
Anyway, glad you guys had fun. Let me know if anyone recorded so I can see what I missed.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 9:30 am
by Alastar
We need to do survival games now. We would just have enough people and 2 people on a team max.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 9:38 am
by DA KID
Yes, Health is so bad.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 5:01 pm
by unicow2945
I found the UHC health system very enjoyable, on the contrary. It made a lot of the players not want to fight someone unless they could surprise them, which meant that it felt more like a survival game (since everyone doesn't just run at each other and spam left click) then the actual survival games.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 8:41 pm
by DA KID
unicow2945 wrote:I found the UHC health system very enjoyable, on the contrary. It made a lot of the players not want to fight someone unless they could surprise them, which meant that it felt more like a survival game (since everyone doesn't just run at each other and spam left click) then the actual survival games.
Well yes, but it punishes the smallest mistake brutally, all the damage I took was from either lag or fall damage. If healing was easier I'd say yes, but those items are only found once or twice in a game, and only heal a few hearts, it would be better if one in 3 meat dropped healed a few hearts or something. Or just turn off mobs and fall damage.
Re: Ultra Hardcore Minecraft AT 4:00pm, Pacific Time, June 2
Posted: Thu Jun 27, 2013 8:48 pm
by Soul
Why the heck would we turn off mobs and fall damage? The point is you are supposed to be extremely careful, and it is supposed ot be super hard. It's called "ULTRA Hardcore for a reason. And really? Apples and gold are found only once or twice? Also, we didn't code it, so cant make 1 in 3 meat heal. That's dumb anyways. It's perfect how it is.