One-Hit Kill Weapon for the Detective.

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Maugrin
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Re: One-Hit Kill Weapon for the Detective.

Post by Maugrin »

Still, having both the UMP, which cripples it's target's ability to aim, and a one-shot kill, or a hyper-damage weapon is a little insane. A long range DNA scanner is a cool idea, since it would help EXPOSE traitors instead of just making you insanely difficult to kill in a firefight. I'd rather the Detectives have tools to help figure out who the T's are, instead of making them into super innos that are difficult targets to kill and that's it.
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Re: One-Hit Kill Weapon for the Detective.

Post by Port_A_Build »

Maugrin wrote:Still, having both the UMP, which cripples it's target's ability to aim, and a one-shot kill, or a hyper-damage weapon is a little insane. A long range DNA scanner is a cool idea, since it would help EXPOSE traitors instead of just making you insanely difficult to kill in a firefight. I'd rather the Detectives have tools to help figure out who the T's are, instead of making them into super innos that are difficult targets to kill and that's it.
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TheOnlyShare
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Re: One-Hit Kill Weapon for the Detective.

Post by TheOnlyShare »

OR, we can have TANK DETECTIVES

The item - Tank buff

-Gives the detective 750 health (A knife can kill it, same with an AWP to the chest and above)
-Detective moves 75% slower
-Detective is more vulnerable to attacks by traitors, but can easily call them out if needed.
-The detective can not longer attack Traitors with regular weapons, but instead receives a different weapon
-Detective receives a pistol with a 50% damage de-buff

Main use

-Call KOS'
-Grab DNA easily without dying
-Pure fun


I have crappy ideas. Sorry.
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Re: One-Hit Kill Weapon for the Detective.

Post by TheRedDuncan »

Buy Mystical Mark. It'll make you so good.
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Alex
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Re: One-Hit Kill Weapon for the Detective.

Post by Alex »

TheOnlyShare wrote:OR, we can have TANK DETECTIVES

The item - Tank buff

-Gives the detective 750 health (A knife can kill it, same with an AWP to the chest and above)
-Detective moves 75% slower
-Detective is more vulnerable to attacks by traitors, but can easily call them out if needed.
-The detective can not longer attack Traitors with regular weapons, but instead receives a different weapon
-Detective receives a pistol with a 50% damage de-buff

Main use

-Call KOS'
-Grab DNA easily without dying
-Pure fun


I have crappy ideas. Sorry.
Waaaayyyyy too non-vanilla.
The slowing idea won't even work unless I modify code in TTT's gamemode itself.
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sniper101
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Re: One-Hit Kill Weapon for the Detective.

Post by sniper101 »

And my question still hasn't been answered
thanks,
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HomeBrew
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Re: One-Hit Kill Weapon for the Detective.

Post by HomeBrew »

sniper101 wrote:And my question still hasn't been answered
thanks,
Sorry about that...
TheOnlyShare wrote: If this isn't the best, we can do this

-Has only one clip (Clip is 3 shots)
-Detective only
-Has the "Incendiary effect" like the flare gun, but with a twist.
-Does only 5 damage to players, but inflicts the burn effect for 15 seconds (Something that'll bring them down to at least 20-40 healths)
-Effect does not stack
-When used on a body, it instantly gets DNA from the body (Long ranged DNA scanner)
-Really fun to use

Lemme know what you think, idk if its good at all or too OP. Thanks
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HomeBrew
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Re: One-Hit Kill Weapon for the Detective.

Post by HomeBrew »

Whoops, I accidentally reset the vote. Well, whatever, I think the general consensus is something more unorthodox i.e. less overpowered.
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Re: One-Hit Kill Weapon for the Detective.

Post by Port_A_Build »

sniper101 wrote:Im curious what is Share's second Idea?
or did I not read the post above?
EDIT: Also I seen Golden Deagle just tells detective if that person U shot is a T or inno! different server does that If I can recall
Three posts above yours, Sniper.
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sniper101
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Re: One-Hit Kill Weapon for the Detective.

Post by sniper101 »

lol thanks
T_T
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